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Football Manager 2018 Release Date


Football Manager 2018 Release Date

When is the Football Manager 2018 release date?

We are getting to that time of year again when news and information will start to be released about Football Manager 2018. Traditionally information about new FM games is released during the months of August or September. This article will be updated as and when official information and features are released about FM18.

Football Manager allows you to manage football clubs from around the world. You are responsible for managing transfers, player training, setting the team tactics and also hiring and firing your back room staff. How you decide to manage your team is up to you, but Football Manager 2018 will allow you to create your own football management experience.

Football Manager 2018 Release Date

The last version, which of course was, Football Manager 2017 was released on November 4th, 2016. It has been announced that Football Manager 2018, Football Manager Touch 2018 and Football Manager Mobile 2018 will be released on the 10th of November 2017.

Football Manager 2018 Beta Release Date

Whoever pre-ordered Football Manager 2017 last year, got to play the Beta version of the game two weeks before the release of the full version. We expect the same this year around and will also update this info once we have beta date officially announced.

What Are The Previous Football Manager Release Dates?

Below are the previous release dates for older versions of the game:

Football Manager 2010 - 30th October
Football Manager 2011 - 5th November
Football Manager 2012 - 21st October
Football Manager 2013 - 2nd November
Football Manager 2014 - 31st October
Football Manager 2015 - 7th November
Football Manager 2016 - 13th November
Football Manager 2017 - 4th November
Football Manager 2018 - 10th November 2017

New Features For Football Manager 18

At the time of writing this no new features for FM18 have been released. We will be keeping an eye on the Official Football Manager Twitter and Instagram sites for further news about features that may be in the game. have released an article on what they think some of the new features for FM 2018 should be. They mention about introducing managing Womens football, this is not something that would interest me personally, but it would be a move that some fans may like.

They also mention that the graphics for the game are looking a bit dated, they start to compare the graphics to Fifa. As someone who has played football manager for over 20 years, I realise that the game is about the management of a football team, not pretty graphics. I watch all of my games on 2d so I can see the tactical side of the game better. From that aspect, I don't think there needs to be alot of work put into making the game look pretty, the engine under match engine is an area that will always need developing though.

Football Manager 2018 Price

Football Manager 2017 was released with a price of £34.99, it can *probably* be expected that FM18 will retail for the same price. On the Official Football Manager 2018 webpage - it has been confirmed that "fans who pre-purchase Football Manager 2018 before Monday, October 9th and have Football Manager 2017 in their Steam Library will receive a 'Contract Extension Bonus' discount of 25% off their purchase via Steam or the SEGA Store.". This is certainly an offer worth taking up if you do have Football Manager 2017 on your Steam Library.

The initial release price on the Official Football Manager 2018 website is £37.99.

How Do You Score More Goals In Football Manager?


QUESTION: How To Score More Goals In Football Manager

Whatever team you are managing on Football Manager, you will want to try and score alot of goals, not only is it more entertaining for you as a manager, but you clearly have a better chance of winning more games if you are scoring more goals. This article will explain three areas you can review to try and score more goals when playing Football Manager.

Go more attacking - This may sound very simple but sometimes just tweaking your tactics to go more attacking can have a massive impact on how many goals your team can score. If you go to a more attacking mentality or go more fluid, this can help open your team up and they will be more likely to push forward to try and score. You do need to be careful though with changing your team mentality and shape. You need to experiment with how to change this. I will often leave my team mentality on controlled or standard and then change my structure to be fluid if I want to push forward a little bit more. Make sure you watch a full game via the match engine to see how the changes effect your team shape and player positions.

Think about how you build up attacks - It is important to makes sure you are making the most of the types of players you have in your team. Think about how West Brom attack compared to say Arsenal or Liverpool. All of these teams are well established in the Premier League, but they attack based upon the players they have in their squad. It is important to know your players well and how to get the best out of them. If you have a full back or winger who is good at crossing, then get crosses in. If you have a pacy striker (like Vardy), then you might want him to run onto the ball. You need to have a game plan in mind for how you want to attack and then think of the best way to make that attacking style happen.

Add PPMs to certain players - It is possible on football manager to add player preferred moves - these are things that the player likes to do or will do more of. This can be things like dribbling more, curling shots, trying long shots more often etc. So when it comes to scoring more goals on football manager, I would strongly advise to add PPMs that will influence how your team attacks/creates chances. I am playing with a 3-5-2 formation at the moment and I like one of my central midfielders to bomb forward as much as possible. I have trained him with the PPM of "gets forward when possible" and I am also thinking about giving him the PPM of "gets into opposition area". I am only thinking about this at the moment as he has long shots of 14, so I want him to get forward, but as he is good at taking long shots, I want him outside the area.

For strikers, I like to give them PPMs of places shots or if they are good at long shots then you can go down the route of giving them the PPMs "shoots from distance", "shoots with power" and "curls ball" - make sure your player has good technique if he is going to be curling the ball.

For your midfielders you might want to look for PPMs like "trys killer balls often" - this is one of my favourite player preferred moves and if you have a decent player who is capable of this then it can be very helpful for your team and scoring more goals.

football manager how to score more goals

However you decide its best for your team to score more goals, it is important you know the players at your club and how you can get the best out of them. I recently had my wingbacks playing really wide to try and get more crosses into the box. After watching them closely on the match engine, I tried to get them to sit narrower to be involved more with the build-up play - it also meant I could get them to put in lower crosses to my striker. The results of this have changed my whole season around, we are scoring goals for fun and are currently 2nd in the league.

Football Manager Guide: Data Analysts & Sport Scientist FM17


Football Manager Guide: Data Analysts & Sport Scientists

The release of Football Manager 2017 (FM17) introduced a few additional staff roles. Data Analysts and Sport Scientists. It has not been too clear on exactly how these members of staff would help you as a manager, but I have been digging around to try and find out some information on Data Analysts and Sport Scientists for FM17.

So lets get started.

What does a Sport Scientist do on football manager?

Many of the moderators on the official Sigames Football Manager forum have said that the Sport Scientist "... help stop the frequency of certain types of injuries and can help with players recovery.".

Making sure your players can return to full fitness after games will be key if you want to keep a structured team. It will be important to make sure that you are not training your players to hard and also making sure that you do rotate certain players. Having a Sport Scientist around to make sure your players are match ready is a nice thing to have, although this staff role is not likely to be essential.

Many people have asked the question: What attributes are key for a Sport Scientist on Football Manager?

Again, I have searched around for an answer to this question.

The answer is simple. The fitness attribute is the only attribute you need to pay attention to for the Sports Scientist on Football Manager.

Lets move on to the Data Analysts.

What does a Data Analyst do on Football Manager?

The Data Analyst provides you with a pre and post match news item that contains analysis info. You will be able to have access to things such as heat maps, passing analysis, and mistakes. It can often be difficult, especially for new players, so see where your team needs to improve or where you are making mistakes. Having a data analyst providing different sorts of information should be helpful for some people.

On Football Manager 2017 it has been reported that there are no specific attributes that are important for this staff role and that reports do not vary.

If you do hire a data analyst for your club, I would recommend you just find someone with very low wages.

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Ultimate List: Football Manager 2017 Cheap Players


Football Manager 2017 Cheap Players

Football Manager 2017 Cheap Players

You may be asking yourself:

Who are the best fm 2017 cheap players?

Lets face it:

When playing football manager 2017 there is no better feeling than finding a bargain player to sign and then getting him into your squad.

Where can you find cheap fm 2017 players?

Well you can of course use the player search function that is on the game, or you can use the ready made list below.

What players are on the list?

I have tried to include as many players that play in different positions as possible. I have tried to find young cheap players also, so that you will have a chance to develop them yourself.

If you are finding it difficult on football manager to find good cheap players, I would recommend you do the following.
  • Try to look at nations where you do not expect the players values to be high. English, Brazilian and Italian players are generally over priced. Look for players in Eastern Europe or Scandinavia for cheaper options.
  • Develop a scouting network in areas where you are more likely to find cheaper players. You should try to get scouts with good scouting knowledge of areas where cheaper players can be found.
  • Look for players on the player search screen. You can also just use the old fashioned method to find cheaper players by finding players that are under a certain value.

The list of Football Manager 2017 Cheap Players

Cheap FM 2017 Goalkeepers:

Tomas Koubek
Lovre Kalinic
Bingourou Kamara
Timo Horn
Mile Svilar
Christian Fruchtl
Frederik Ronnow
Predrag Rajkovic
Carlos Kameni

Football Manager 2017 Cheap Defenders:

Stipe Vucur
Pedro Henrique
Frederico Venancio
Neven Subotic
Dayot Upamecano
Serdar Aziz
Adam Tzanetopoulos
Bailey Wright
Florentin Pogba
Luca Caldirola
Nicolas Tagliafico
Bartosz Salamon
Ruben Duarte
Pol Lirola
Jack Stephens

Cheap FM 2017 Midfielders:

William Kvist
Jonathan dos Santos
Andrea Poli
Odil Ahmedov
Ludwig Augustinsson
Fede Cartabia
Rafik Zekhnini

Cheap FM 2017 Strikers:

Jaime Ayovi
Ante Budimir
Facundo Colidio
Andreas Cornelius
Angelo Henriquez
Moussa Konate
Maximiliano Romero
Sebastian Driussi

Best Preferred Moves For Defenders Football Manager


What Are The Best Preferred Moves For Defenders Football Manager?

I have previously written articles on what are the best preferred moves for a striker and a guide on how to pick preferred moves for your players. In this article we will be focusing on Player Preferred Moves (PPMs) for defenders. I will be focusing more on centerbacks and defensive fullbacks.

Before we get into this article, I want to stress the importance that PPMs can have on your tactics. I recently had a player, who I had picked to by my deep lying play maker, he had all the good attributes to play in this position. I had decided that I wanted him to sit in front of the back 4 and recycle possession from deep.

Watching him on the match engine though I noticed he kept drifting away from my defenders and was higher up the pitch than I wanted him to be. Checking out the player in more detail I had noticed he had a PPM of "gets forward whenever possible", as the name of this suggests he was not too worried about holding his position in front of the defenders, he was looking for move forward.

What did this mean for my tactics?

I needed to change how I used this player, he was a good all round player and could score a goal also, so with his PPM of "gets forward whenever possible" I moved him to a central midfield role on the attack duty. This suited the player more and it also meant that the player I then got to play in the DLP role kept his shape and was sitting in front of my defenders, like I wanted him to.

I am going to bullet point some example PPMs for defenders. It is virtually impossible for me to come up with every single PPM for every defender, as most peoples tactics will be different.

Alot of people will want their defenders to keep things simple and to not do anything fancy. I will bulletpoint a few PPMs and how they could benefit your defenders and tactics.

  • Runs with ball rarely - you do get some defenders, like David Luiz, who will bring the ball out of defence. This can be good in some instances, but for most central defenders you will not want them running with the ball. If you do give your central defenders the PPM of "runs with the ball rarely", consider giving him a player instruction of "dribbles less".
  • Stays back at all times - I like this PPM for central defenders, it will often be a good idea for your defenders to hold their shape when your team is attacking, this will mean you wont get caught on the counter attack if your team loses the ball. It would be a good idea for your player to have a player instruction of "hold position" and if you are able to make your team mentality more structured, this could help also.
  • Plays short simple passes - this is probably my favourite PPM for central defenders. I only want my central defenders to pick up the ball and pass it to a more creative midfielder, so the plays short simple passes PPM works well for this. Its important to also give your central defenders player instructions of "less risky passes" and "shorter passing". Depending on if it suits your tactics you can also add on the team instructions of "play out of defence", "retain possession" and "shorter passing". Potentially the "play out of defence" is the only one I would pick out of all of these.
  • Dives into tackles/does not dive into tackles - I am fairly undecided on both of these PPMs and often I will un-train and defenders who have either of these PPMs (I think its better for the player to make up his own mind on how best to tackle). If you do have a player diving into a tackle, if he misses the ball, then he is going to lose the player he went to tackle. If he does not dive into tackles, then he will keep his positioning, but he might not put enough pressure on the attacker. I am of the opinion its best to let the defender pick what he wants to do.
  • Marks opponent tightly - for this PPM, you need to have a player who is good at marking, has good positioning, strength, anticipation and decision making. You basically need to have a good defender to be able to use this PPM effectively. If you do use this PPM, you need to make sure your defender can cope with most attackers, it could be a bad thing if your defender is up against an attacker who has a PPM of "comes deep to get the ball", you might see that your defender follows him and that might leave a gap in your defence. You are able to pick opposition instructions and pick to mark a particular player tighter, this might be a better thing to do, rather than relying on the PPM of "marks opponent tightly".

In all cases for what PPMs your players have, you need to think about how your tactics are set up and how you want your team to play. There are alot of contrasting team and player instructions that will end up doing the opposite of what your player would prefer to do. If you look at the player roles for particular positions, the description of the role can often tell you what PPMs to give a player.