Football Manager 2015 TACTICS
Football Manager 2016 TRAINING
Football Manager FANTASY DRAFT

Football Manager 2017 Match Engine

Football Manager 2017 Match Engine

The football manager 2017 beta has been released and we now are able to review the FM17 match engine for ourselves. The match engine on football manager should be one of the games better selling points. I personally still watch my games in 2D due to being able to see how my tactics are working better. For football manager 2016 two of the main aspects of the match engine that people did not like were the way goalkeepers acted and the power of crosses.

The behaviour of goalkeepers was strange to say the least and there were a lot of times when the AI would cross a ball and it would end up in the back of your net. I do believe that with reviewing your tactics carefully you could make some changes to the number of crosses the AI scored against your team.

Goalkeepers and crosses were two things that HAVE to be improved for football manager 2017. From what I have seen so far the movement of the goalkeepers looks better, but I have not had enough time to check out how powerful crosses are on the game.

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Football Manager 2017 Features and Release Date

Football Manager 2017 Features and Release Date

With a new 31 minute video released on the 13th of October on the official Football Manager YouTube channel, we are not long until the release of Football Manager 2017.

You can watch the new football manager 2017 features video above.

There will be many new features released that will make the greatest football management simulation game, in the world, even better.

When is Football Manager 2017 released?

The game will be available in disc form, or to download from Steam on the 4th of November 2016, with an early-access Beta version available for free. The Beta version will come out in the next week or two.

There will also be a mobile version of the game, released on November 17.

What are the new features on Football Manager 2017?

Miles Jacobson, the main man within the Football Manager studios, released a video last Thursday detailing a comprehensive rundown of the game's new features.

Here are some of the more exciting developments that were discussed on the video...

Transfers & contacts

• You can now have pre-contract conversations with agents/players to see if a player might be interested in joining your team

Match engine

• They've changed the way the players move, think and even how the grass looks. The game's graphics will look a lot more realistic.
• The referees will now use vanishing spray and you will see players coming out of tunnel, warming up and shaking hands. Which will add to the realism of the game.

Manager features

• You can add your own face to the game's manager avatar. This works by picking out the main features of your face, eyes, nose, mouth etc and then the game will generate your manager avatar
• You can add data analysts and sport scientists to your backroom staff

Social Media

• The game's makers have introduced an all-new social feed tab so you can interact with fans, other clubs and players on Twitter
• Your email inbox will feature dynamic images so you can see everything that's going on. The inbox has a much cleaner look to it and you should be able to see all of the information you need to see within your inbox, rather than needing to navigate away.

Football Manager 2017 First Look Preview

Football Manager 2017 First Look Preview

Football Manager 2017 is set for its full release on the 4th of November. We will be able to play a beta version of the game 2 weeks before the official release date. Yesterday, a first look preview video was released. We are able to take a look at some new screens and features that are available on Football Manager 2017. It has been announced there will be 1,000 new features, 20,000 new media items and we will also have 1,500 new animations on the match engine.

Football Manager Youth Facility Guide

Football Manager Youth Facility Guide

Football Manager Youth Facility Guide

When playing Football Manager an area of interest for a lot of players is to try and get a number of young players from your academy into your first team. It goes without saying that for your first team to be successful you need to have good players in your team. So how do you go about making sure you have the best youth players coming through your academy?

There are a number of ways to develop and train your young players, but when they initially come through to your youth team, the only way to get better players through is to improve the facilities of your club. When it comes to youth players, there are three facilities that effect how good the players are. They are your youth facilities, your junior coaching levels and your youth recruitment levels.

I will discuss each of these below and confirm what they effect.

Youth Facilities

The best way to think of youth facilities are how quick will your young players develop while at your club. If you think about it logically, where would a young player develop quicker, training on a muddy field in the middle of know where or in a nice indoor facility that has excellent training equipment. The answer is of course the second option. Of course it is essential to make sure you have the very best coaches your club can afford. The training facilities however are important to make sure when you do have youth players at your club they are able to train in a nice and modern environment.

The youth facility levels are as follows from worst too best:

Below Average

Junior Coaching

The junior coaching facilities will determine how good the current ability of your players is when they first come into your youth team. Of course on Football Manager, players come into youth teams from about the age of 14 and older. It’s their development before the age of 14-15 that junior coaching effects. At most clubs, they might have players from as young as 6 training with them. If a player is with a club since the age of 6, how good if the coaching the player is getting? If its minimal, then you can expect to get players into your youth team that do not have very good current ability. If you have exceptional junior coaching, then there is a better chance of your players coming through with better current ability.

The levels of junior coaching are as follows (from worst too best):


Youth Recruitment

Youth recruitment will determine where you are finding players. I like to think of youth recruitment as follows. Imagine you are a small team playing in the midlands of England. Will you have the resources to send scouts etc to Spain and other countries to find young players? The answer is most likely no. You are more than likely only able to watch young players within about a 10-20 mile radius of where your club is based. If your team has better youth recruitment, they will be able to scout a larger area of players and so the chances of finding players with better potential will increase. Think about Barcelona signing Messi when he was just 13 to their academy, their well-established youth recruitment means they are able to find the very best players from all over the world.

The youth recruitment levels are as follows (from worst too best):

Fairly Basic
Above Average
Well Established

As I have mentioned it is important to make sure you have good coaches at your club and a scouting team with good knowledge of different countries, however you also need to make sure your facilities are in good shape so you can develop players quicker and increase the chances of good players coming through your academy.

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Football Manager 4 Ways To Increase Morale With Player Interaction

Football Manager 4 Ways To Increase Morale With Player Interaction

Increase Morale With Player Interaction

What ever team you are managing on Football Manager, whether you are managing a big or small club, the interaction you have with your players is vital. In recent versions of Football Manager there has been an increase of how we can speak to our players and interact with them. In this article I am going to explain the important of how you can interact with your players to increase their morale.

Making sure player morale remains high is vital for success on Football Manager. Even if your players are not too good, you will be very surprised in some instance how well some players can play with high morale.

Praising with good training - If you notice any green arrows on your player attributes, that means they are performing well in training. Without fail on the first of every month when I get the training report, I always make sure to praise the players who are training well. This always ends up with the players getting a morale boost, especially for younger players who are training well.

Praise good performances - As a general rule of thumb any players who has an average rating of over 7.80, I will look to praise them after a good match performance. You don't want to do this too often and if you get a bad reaction from a player after praising his match performance, then you might want to consider praising him again. Generally though most players react well if you praise them after playing well. I do tend to praise players if they have scored a goal during a match or if they have made a number of key passes. Like I have mentioned before, if you praise a player and they do not react well then I would not try it again.


Ask the player for any recommended signings - This usually works better for players who are not from the country you are managing in but usually, maybe every 2-3 months, I will go through my foreign players and see if they can recommend either a players or a staff member who I might be able to sign. Most of the time the player will not put any names forward, but it is always good if they do as this will generally boost the players morale. If they don't give any names then their morale will not be effected, its just if they recommend someone that you can see a boost in player morale.

Team talks - On your squad overview you do have the option of holding a team meeting, I have been using this a lot more recently than I used to. If your team is playing well or not as expected then you can use the team talks to try and change your whole teams morale. Just remember though if you get this wrong you could end up upsetting your whole team rather than just one player, so you need to be very careful with doing this. My general approach is if my team is not playing too well, then I try to say we have good enough ability in the team to change things and make things work OK again. If we are playing well, then generally I just need to praise them for playing well.

Which ever type of interaction you have with your players, its important to be consistent. You need to remember that having high player morale is vital for the success of your team, so its very important to get it right.

How do you interact with players in your tam to increase their morale?