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Football Manager 4 Ways To Increase Morale With Player Interaction

Football Manager 4 Ways To Increase Morale With Player Interaction

Increase Morale With Player Interaction

What ever team you are managing on Football Manager, whether you are managing a big or small club, the interaction you have with your players is vital. In recent versions of Football Manager there has been an increase of how we can speak to our players and interact with them. In this article I am going to explain the important of how you can interact with your players to increase their morale.


Making sure player morale remains high is vital for success on Football Manager. Even if your players are not too good, you will be very surprised in some instance how well some players can play with high morale.

Praising with good training - If you notice any green arrows on your player attributes, that means they are performing well in training. Without fail on the first of every month when I get the training report, I always make sure to praise the players who are training well. This always ends up with the players getting a morale boost, especially for younger players who are training well.

Praise good performances - As a general rule of thumb any players who has an average rating of over 7.80, I will look to praise them after a good match performance. You don't want to do this too often and if you get a bad reaction from a player after praising his match performance, then you might want to consider praising him again. Generally though most players react well if you praise them after playing well. I do tend to praise players if they have scored a goal during a match or if they have made a number of key passes. Like I have mentioned before, if you praise a player and they do not react well then I would not try it again.

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Ask the player for any recommended signings - This usually works better for players who are not from the country you are managing in but usually, maybe every 2-3 months, I will go through my foreign players and see if they can recommend either a players or a staff member who I might be able to sign. Most of the time the player will not put any names forward, but it is always good if they do as this will generally boost the players morale. If they don't give any names then their morale will not be effected, its just if they recommend someone that you can see a boost in player morale.

Team talks - On your squad overview you do have the option of holding a team meeting, I have been using this a lot more recently than I used to. If your team is playing well or not as expected then you can use the team talks to try and change your whole teams morale. Just remember though if you get this wrong you could end up upsetting your whole team rather than just one player, so you need to be very careful with doing this. My general approach is if my team is not playing too well, then I try to say we have good enough ability in the team to change things and make things work OK again. If we are playing well, then generally I just need to praise them for playing well.

Which ever type of interaction you have with your players, its important to be consistent. You need to remember that having high player morale is vital for the success of your team, so its very important to get it right.

How do you interact with players in your tam to increase their morale?

The 3 Best Football Manager Videos You May Have Missed In The Last Month

The 3 Best Football Manager Videos You May Have Missed In The Last Month


There has been lots of quality Football Manager content being added to Youtube over the past month. In this article we check out the 3 best videos you might have missed from the last month.

Second Yellow Card's Building a nation Series

This has to be my favourite Football Manager Youtube series at the moment. Below is the video for the first episode in the series. The idea is to help build the Danish league to be as high as it can in terms of reputation. In order to do this players will need to be brought from other nations (not from Denmark), players then need to be developed and then sold to other Danish teams to help them develop and be stronger.


DoctorBenjy FM's Draft Mode with WorkTheSpace

In this episode both DoctorBenjy FM and WorkTheSpace run through a draft mode pick only buying players from Serie A. They have a budget of £250 Million.

Watch the video below to see how they get on.


WorkTheSpace's 10 Year Review of His Gibraltar Save

WorkTheSpace has now completed 10 years of his Gibraltar save. In this episode he completes a review of the last 10 years.

England Selection Battle: Kyle Walker vs Nathaniel Clyne

England Selection Battle: Kyle Walker vs Nathaniel Clyne


With England preparing their selves recently for the Euro 2016 competition this summer with a win against Germany and then a loss against Holland. Many people have said that Kyle Walker has just about edged ahead of Nathaniel Clyne for the right back position in the England squad. Using whoscored.com to check out the player statistics, we will review who is leading the way in terms of statistics. I will be reviewing only both of their performances in the Premier League during the 2015/2016 season.

At the time of writing this Walker has made 27 appearances for Tottenham, playing 2422 mins of the field. Clyne has made 29 appearances for Liverpool and has played for 2610 mins.

Taking a look at the tackling statistics, both players are very even in this area, having both made 2.5 tackles on average per game in the Premier League. In terms of stats, per game Walker has had 0.8 times per game when players have dribbled passed him, compared to Clynes which is 0.4 times per game. An interesting stat can be to look at the interceptions per game, on average Clyne makes 1.7 interceptions per game and Walker has made 2.8, which is quite a bit higher. In terms of key passes, whoscored.com has shown that Walker has made 27 key passes in total and that Clyne has made 18 in the Premier League. One stat that stands out to me is the number of times Clyne has been dispossessed of the ball, this season he has lossed possession 29 times, compared to Walkers which is at 15.

I do certainly think the stats back up Walkers shout to be the right back for England during Euro 2016. It seems Walker would be more of a steady choice at right back. I think both players are good, but for me I think Walker just about gets the nod.

Who would you pick to be Englands right back during Euro 2016?



Football Manager Tips: Creating Lower League Tactics

Football Manager Tips: Creating Lower League Tactics

Football Manager Tips: Creating Lower League Tactics
What are the best Lower League tactics on Football Manager?
When you play football manager, you might decide to give yourself a bit of a challenge by starting off with a team in one of the lower leagues. I have always been a fan of managing in the lower leagues, I do like the challenge of it and also it can be very rewarding if you do manage to have some success with the club you decide to manager. One of the more tricky aspects of managing in lower league is that the players, in some cases might not be that good. In this article I am going to advise how I would go about creating a tactic for lower league teams.

Review your squad and their attributes - It is very important, no matter what club you are managing to make sure you know every single player at your club well, especially in lower league where you will need to play youth players in your team to help make up the match day squad numbers. I do take a view on the star ratings of the players given by your coaches and assistant managers, but reviewing the players attributes at lower league level is much more important. For example, I have started a save file in India recently. Many of the players have a technique attribute of 5 and under. One of the first things I am looking to improve is the technique attributes of my players. This will take time though, so for now I need to check out other attributes and see how I can make the most of them. In my team for example I have a winger with decent pace and above average dribbling attributes for the I-League (Indian League). I am getting him to run at full backs and this is giving me alot of success.


Pick a tactic based on player attributes - Once you know what attributes are strong for each player, this will help you decide the player roles. Player roles are vital when creating tactics, its important at lower league level to create a balanced tactic, by this I mean to make sure on the left and right flanks and through the middle you keep a good shape. For example if you have a winger on attack on the left and he is not tracking back, this could create a weakness in your defense, likewise if you have a right winger who is not getting forward enough when attacking, you might be light of numbers in attack. At lower league level I like to to think of it that if you put a mirror down the middle of the pitch that both the right side of your formation and the left side would look the same.

The key to lower league tactics is to keep things simple. Do not add loads of team instructions telling them to retain possession of the ball, keeping it short, having the fullbacks overlapping etc, if you have too many team instructions this will confuse your players. You do need to have a game plan though and allowing or restricting player movement is the way to do it. So allowing your wingers and midfielders to be present in attack could be the way forward and then when defending you might decide that you want your wingers to help, in which case you would put your wingers on the support duty.

Think about player instructions rather than team instructions - I would recommend to put player roles on rather than team instructions. The team roles you can keep simple for restricting or allowing certain types of passing and then you might decide to have your fullbacks narrower so that the passing range is shorter. Thinking about space on the pitch when attacking and defending is the key to a successful tactic on football manager.

How do you set up your tactics for lower league teams on football manager?

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Football Manager Tips: When to use your subs

Football Manager Tips: When to use your subs

Football Manager Tips When to use your subs
Football Manager Tips When to use your subs

When you are playing football manager, deciding on how and when to use your subs is going to be a key element for helping you to win matches. When you are playing a game there can be a number of reasons why you might want to make substitutions. You might be winning a game and are looking to hold onto a win, or you might need to try and score a goal so you bring on a player to try and get an additional goal for your team. Apart from the obvious reason of an injured player, there are a number of reasons for when you would use subs during a match. I will discuss this below.

Balancing out team shape - During a match you might have decided to change the shape of your team, at the moment with my Charlton team, my left back is being used as a complete wingback as he has a good crossing attribute. I have needed to put one of my players on the left of midfield so he can track back and help defend when my left back is bombing forward. On the right hand side I have a winger who is on attack, so he rarely defends. As a result of this my team is not very balanced. If I would like to hold onto a win, then generally I will match up my left and right flanks, so I will have my left and right backs on support or defend and I will have my left and right midfielders on support. This gives my team extra balance for making sure my team keeps its shape. Making substitutions can
help with balancing out your team shape.


Chasing a game or defending a lead - as mentioned in the introduction, you never know what situation you might find yourself in towards the end of a game. If you need to have players on the bench to chase a game then this can be vital in some instances, likewise you might need to defend and keep your structure and shape. I wont say too much more on this section as game situation will determine when you will need to use your subs.

Timing of substitutions - I am not sure if there is any evidence behind what I am about to say, but when developing younger players for your first team, I would recommend to try and give them at least 15 minutes on the pitch. I believe a player has to play at least 10 minutes before he gets a match rating. Its a good idea to try and bring youth players onto the pitch when your team is winning so they can try to get a good match rating. Your youth players will develop faster if they have good morale and they are getting good average ratings.

I cant give an exact answer for when you need to use your subs and most of the time when using them it will be dependent on how the game you are playing in is going. Generally I do look to make one substitution on the 60th min (usually I substitute my worst performing player). In the 75th minute I look to substitute any players who have a low condition and then I generally use the 80th - 90th mins to either chase a game or shut up shop.

How do you use your substitutes and what considerations do you make for picking players to be on the bench?

Related links:

Football Manager how to develop youth players

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